1. Explore the worked examples
A flowchart shows the order of actions and decisions. Follow the arrows from Start. A decision has Yes and No paths.
Read the flowchart
Choose a symbol to learn what it means.
2. Build your own flowchart
Each flowchart begins with one permanent Start. Add actions, decisions and one or more Ends, or create an example. Choose where each arrow goes. Use a question for each decision. Drag a step using its drag handle, or move it up or down with the buttons. Drop above or below another step to change the layout; arrow connections stay connected. Select a step heading to minimise or expand it.
Each named flowchart saves automatically on this device, including its reflection.
Your logic as pseudocode
3. Check your game logic
Trace one path where the answer is Yes, then one where it is No. If a path loops, explain what changes before you try again.
Ask a partner: can they follow your arrows without you explaining them?
Choose one named flowchart or All flowcharts. SVG includes the diagrams; Markdown includes logic and reflection; editable backups can be reopened here.
4. Reflect
What? So What? Now What? Three questions, one next step. Write one to three sentences for each.
Based on Borton (1970), developed by Rolfe, Freshwater and Jasper (2001).